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MOTION_CONTRACT.md
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1 # Motion contract
2
3 Central motion policy for the underwater TUI lives in
4 `crates/tui/src/tui/motion/`.
5
6 ## Modes
7
8 | Mode | Decorative ambient | Status spinner | Streaming |
9 |------|--------------------|----------------|-----------|
10 | `Full` | yes | animated braille | steady ~60 FPS display clock (16 ms); catch-up is STAGED, not live — see note below |
11 | `Reduced` | no | static calm glyph | **same** display clock — not a slow typewriter; no catch-up bursts |
12 | `Still` | no | static chevron | state-change redraws; stream still coalesces on the display clock |
13
14 Provider SSE deltas are **input**, never animation timing.
15 `StreamDisplayClock` (`tui/streaming`) coalesces them; `FrameRequester`
16 coalesces decorative frame wakes. The main `ui` poll loop remains the only
17 `terminal.draw` emitter — do not add a competing animation loop.
18
19 ## Integration
20
21 - Derive `MotionPolicy::from_settings(low_motion, fancy_animations, force_reduced)`.
22 - Spinners: prefer `MotionPolicy::spinner_glyph` / `spinner_presentation`; the
23 frame table stays in `tui/spinner.rs`.
24 - Streaming: `stream_display_clock.set_allow_catch_up(policy.allows_catch_up_bursts())`.
25 - Working/phase chrome above the composer (TUI-DOG-008) must stay truthful under
26 Reduced/Still — calm redraws, not decorative spin.
27
28 ## One-shot phase transitions
29
30 - A successful turn records the first history index owned by that turn. Tool
31 and agent receipts keep their final geometry and ordering while a bounded
32 70 ms stagger briefly dims then settles each row. Reduced/Still skip the
33 treatment and show the final receipts immediately.
34 - Ombre depth takes the typed `ShellPhase` as an input. Working leans subtly
35 deeper, verification leans toward the live surface ink, and waiting,
36 approval, and failure return the exact static base ramp.
37 - When an empty-water shell enters Working, fish follow one deterministic
38 800 ms flee-and-return arc keyed to `turn_started_at`. It never loops;
39 waiting, approval, stopped/error, and reduced-motion states remain still.
40 - These treatments never add/remove transcript rows, change hitboxes, or use
41 provider delta timing as an animation clock.
42
43 ## Honesty note: catch-up is staged, not wired
44
45 `note_delta_with_backlog` and the catch-up thresholds exist and are tested,
46 but every production drain site currently calls `note_delta` (queued = 1), so
47 Full-motion catch-up never actually fires and Full/Reduced stream at the same
48 steady clock. Do not describe catch-up as live behavior until the real queue
49 depth/oldest-age metrics are fed in at the `ui.rs` drain sites
50 (TUI-DOG-017 follow-up).
51
52 A second, unrelated "adaptive chunking" policy (`streaming/chunking.rs`, plus a
53 `LineBuffer` newline gate) was deleted in v0.9.4: it could only ever decide
54 "drain everything available", and both `LineBuffer` constructors bypassed the
55 gate. A commit beat now unconditionally flushes everything received since the
56 previous beat. Newline-boundary safety for partial code fences is owned by the
57 incremental markdown parser (`ParseState::commit_complete_lines`), which is
58 where it is actually in force.
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