| 1 | # Rendering: warm-scene |
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| 3 | Golden-hour cinematic warmth — illustrated scenes with intentional warm lighting, soft shadows, atmospheric mood. Sits between `watercolor` (more painterly) and `corporate-photo` (more realistic). Used for personal growth stories, origin stories, brand narratives, lifestyle decks. |
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| 5 | ## 1. Style paragraph (paste-ready, 100 words) |
| 6 | |
| 7 | > Atmospheric scene illustration with golden-hour cinematic lighting. Forms are softly rendered — recognizable but not photorealistic, with soft edges and intentional light direction. The scene has a clear primary light source (low sun, lamplight, window light) casting long soft shadows. Core colors are anchored by the deck roles; emotional warmth may derive through light placement, bloom, contrast, atmospheric haze, and coherent warm transitions without replacing the deck identity. Composition follows narrative principles — foreground subject, middle-ground context, atmospheric background. Overall feel is cinematic, contemplative, and emotionally warm, well suited to brand story and personal narrative content. |
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| 9 | --- |
| 10 | |
| 11 | ## 2. Line, texture, depth |
| 12 | |
| 13 | | Aspect | Treatment | |
| 14 | |---|---| |
| 15 | | Line quality | Soft — forms defined by light and shadow, no hard outlines | |
| 16 | | Texture | Subtle painterly brush quality, optional very light film grain | |
| 17 | | Depth | Strong — foreground/middleground/background separation via atmospheric perspective | |
| 18 | | Material | Illustrated with golden-hour lighting | |
| 19 | | Mood | Cinematic, contemplative, warm | |
| 20 | |
| 21 | ## 3. Using the deck's HEX values |
| 22 | |
| 23 | warm-scene uses the deck's HEX roles as identity anchors and creates warmth through light and contextual tonal transitions: |
| 24 | |
| 25 | - Primary HEX: anchors shadows and middle-ground color family |
| 26 | - Secondary HEX: anchors the lit field or atmospheric separation |
| 27 | - Accent HEX: anchors a small concentrated zone — sun bloom, lamp glow, or key reflection |
| 28 | |
| 29 | Derive warm light and haze without replacing those core families. Do not apply a generic orange grade that erases a deliberately cool brand identity; choose another rendering when that replacement would be necessary. |
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| 31 | --- |
| 32 | |
| 33 | ## 4. Fewshot prompt snippets |
| 34 | |
| 35 | **Snippet A — half-page personal story, text_policy: none** |
| 36 | |
| 37 | > Atmospheric scene illustration with golden-hour cinematic lighting. A softly rendered figure (simplified silhouette, no detailed face) walks along a path — foreground left, a small distant cabin in the middle ground, soft hills in the atmospheric background. Strong low-angle light comes from the upper right and casts long soft shadows. The sky derives from the deck's secondary-background family, main forms from primary, and a small sun bloom from accent; coherent light/shadow transitions support the atmosphere without replacing those anchors. No hard outlines — forms emerge from light and shadow. Add subtle bloom and film grain at 8% opacity. Composed as a 600×800 half-page block with 10% inner padding. Simplified silhouette figures only; no realistic faces, text, or labels. |
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