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pixel-art.md
1 # Visual style: pixel-art
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3 8-bit retro game — strict pixel grid, chunky blocky forms, a limited palette, no anti-aliasing. Playful and nostalgic. For gaming decks, retro-tech decks, nostalgic or game-flavored education / entertainment.
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5 ---
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7 ## 1. Shape & decoration
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9 - Shape language: everything aligns to a visible pixel grid — blocky shapes, stepped edges, sharp transitions, no smooth curves; optional 1-pixel darker outlines for definition.
10 - Composition geometry: a stepped pixel staircase as the divider; an oversized sprite anchoring the page; a HUD frame with corner brackets zoning content; a tile ground-band along the bottom edge; a pixel progress bar as the sequence device.
11 - Decoration: classic game framing — HUD bars, tile floors, sprite icons, chunky pixel borders. References NES / SNES / arcade composition.
12 - Whitespace: grid-disciplined; let blocks sit on clean tiled ground rather than crowd.
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14 ## 2. Typography character
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16 - Pixel / bitmap display character for headlines; keep body in a clean legible face — full-pixel body type strains at reading length.
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18 > Families are chosen at confirmation `g`; this style asks for a pixel / bitmap display *character* for titles, legible body alongside.
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20 ## 3. Using the deck's colors
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22 - Colors used as palette slots: primary the dominant object, secondary the terrain / background, accent the highlights and markers; a darker shade of the primary serves as outline pixels.
23 - Flat blocks only — shading comes from palette layering (lighter top, darker bottom), never gradients.
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25 > HEX values come from confirmation `e`; this style only governs the palette-slot, flat-pixel discipline — it names no colors.
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27 ## 4. Texture / elevation
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29 - No texture beyond the pixel grid itself; strictly flat blocks. Depth reads from lighter-top / darker-bottom pixel shading, not drop shadows.
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31 ## 5. Paired image-rendering
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33 `pixel-art` — 8-bit imagery on the same grid, sharing the retro-game aesthetic.
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35 ## 6. Illustration propensity
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37 **core** — pixel sprites and blocky icons *are* the style; with no user steer, default to recommending a coherent spot-illustration family. Default *lean* only — heaviness and placement stay Strategist judgment, an explicit user request wins either way, and `image_usage: none` writes no illustration rows.
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